Create a Game Trailer

What You'll Make

A 40-second sci-fi military trailer with 4 scenes: underground metro, city chaos, stairwell climb, and rooftop overwatch.

Time needed: 30-45 minutes


Pick Your Model

Lets start in the canvas view and configure our tools

Option A: Manual

  • Find FLUX_KONTEXT_MAX in the list

  • If you don't see it, click "Configure Agent" and search for it

  • Double-click to select it

Option B: Auto-select

  • Turn on "Auto-Select" at the top

  • Tell the agent: "use flux-kontext-max model"

Settings

  • Turn OFF prompt optimization (prompts here are optimized; enable it for your own projects).

  • Aspect Ratio: 16:9

  • Duration: 10 seconds

  • Audio: Auto-select ON


Generate Images

You'll create 4 base images first, then animate them. Each gets 4 variations - pick your favorite.

Scene 1: Underground Metro

Copy this prompt:

{
  "prompt": "Photorealistic third-person shooter perspective from the POV of a soldier descending into a futuristic metro station. The squad leader moves ahead down wet steps into a dim corridor filled with flickering red lights, steam, and debris. The foreground shows the following soldier's rifle partially raised. Subtle reflections on flooded rails, scattered trash, sparks in the distance. HUD: lower-left mini-map, top-right health and ammo, faint crosshair in center. Same camera angle, same gear, cinematic neon-blue and orange palette with consistent lighting and tension.",
  "negative_prompt": "bad anatomy, unreadable HUD, low detail, weird lighting, distorted perspective",
  "seed": 87
}

Scene 2: City Street

{
  "prompt": "Photorealistic third-person shooter screenshot showing two soldiers advancing through a rain-soaked futuristic city street at night. The camera is positioned from the POV of the second soldier, with their rifle partially visible in the lower foreground. Ahead, a matte-black armored soldier (the squad leader) walks through neon reflections, flaming wrecks, and swarming alien drones overhead. Explosions light up the wet street and Chinese neon signs. HUD overlays: bottom-left mini-map, top-right ammo and health, subtle crosshair. Cinematic rain, motion blur, high-fidelity lighting, blue-orange contrast.",
  "negative_prompt": "text overlays, watermarks, broken anatomy, missing limbs, distorted weapons, cartoon artifacts",
  "seed": 87
}

Scene 3: Stairwell

{
  "prompt": "Photorealistic third-person shooter camera angle from the POV of a soldier ascending a dark, narrow stairwell. The main soldier climbs slowly ahead with a flashlight beam cutting through the dust. Part of the rifle and gloves of the following soldier are visible in the lower frame. The stairwell is grimy concrete, with red emergency lights flickering and wet steps reflecting the flashlights. HUD overlays: mini-map, ammo, and subtle mission objective. Shadows flicker with muzzle movement. Matches same urban combat style, lighting, and equipment from city street scene.",
  "negative_prompt": "cartoon effects, broken walls, disfigured limbs, poor shadow detail, low realism",
  "seed": 87
}

Scene 4: Rooftop

{
  "prompt": "Photorealistic third-person shooter view from the POV of a soldier standing on a high rooftop, partially showing their weapon in the lower frame. Ahead, the squad leader in matte-black tactical armor stands at the edge of the rooftop, looking out over a futuristic war-torn city in flames. Neon-lit towers rise into smoke-filled skies; alien drones swarm above, and explosions light distant streets. Rain falls steadily. HUD shows mini-map lower left, crosshair centered, ammo and status top-right. Same dark, cinematic vibe as city chaos shot, with consistent character and lighting.",
  "negative_prompt": "distorted arms, broken gear, low resolution, text glitches, incorrect lighting",
  "seed": 87
}

Animate Everything

Now switch to the animation model and bring your images to life.

Switch Models

Switch to SEEDANCE-1-PRO (same method as before).

Animate Each Scene

Scene 1 - Underground:

{
  "prompt": "Dimly lit underground metro tunnel. Third-person POV behind soldier, following another down wet stairs into a flickering corridor. Water on tracks reflects red lights. Steam bursts from vents, sparks fall from ceiling. Camera dips slightly on each step. Same soldier armor and gear. Subtle flashlight beam moves. Realistic ambient effects.",
  "duration_seconds": 10,
  "seed": 87,
  "audio": "Dripping water, footstep echoes, flickering light buzz, distant subway screech, radio ping"
}

Scene 2 - Street:

{
  "prompt": "Futuristic war zone at night, rain falling on neon-lit street. Cinematic third-person shooter view from behind a soldier, walking slowly through flaming wreckage and broken cars. The main soldier ahead walks forward with weapon ready. Drones fly overhead, glowing Chinese signs reflect on wet ground, small explosions light the fog. Camera slightly sways with steps. Consistent with sci-fi military game. Subtle motion blur, rain particles.",
  "duration_seconds": 10,
  "seed": 87,
  "audio": "Heavy rain, low thunder, distant drone hum, boots on wet pavement, subtle gunfire in distance, faint radio static"
}

Scene 3 - Stairwell:

{
  "prompt": "Dark stairwell inside ruined building. Third-person view from soldier's POV, showing rifle and hands. Ahead, the main soldier ascends slowly with flashlight scanning steps. Red emergency lights flicker on walls. Concrete is wet and reflective. Dust particles in beam. Camera shakes slightly with steps. Ultra-realistic indoor combat scene.",
  "duration_seconds": 10,
  "seed": 87,
  "audio": "Boots on wet stairs, flashlight hum, faint breathing, dripping water, distant rumble upstairs"
}

Scene 4 - Rooftop:

{
  "prompt": "High above a burning futuristic city at night. POV from behind a soldier with rifle visible, standing on wet rooftop. The main soldier ahead scans horizon filled with smoke, neon-lit towers, and flying drones. Flames flicker far below. Camera slowly drifts to the right, wind moves loose wires. Blue-orange dusk light and cinematic rain particles.",
  "duration_seconds": 10,
  "seed": 87,
  "audio": "Wind gusts, faint city rumble, distant sirens, drones buzzing, rooftop puddle splash"
}

Put It Together

Approve Your Videos

For each animation:

  1. Click the video to open sidebar

  2. Check the quality

  3. Click "Approve" to send to timeline

  4. Repeat for all 4 scenes

Go to Timeline

Head to Timeline - you'll see all 4 scenes ready to go.


Key Things to Remember

Keep it consistent:

  • Pick any seed (e.g., 87) and use the same one for all image generations

  • Same camera angle (third-person POV)

  • Blue-orange lighting

  • Minimal movement

Settings:

  • 10 seconds per scene

  • 16:9 aspect ratio

  • 24 FPS

Pick the best:

  • Choose images that look good together

  • Make sure lighting flows between scenes

  • Keep HUD elements consistent


You're Done!

You now have a 40-second game trailer with:

  • Consistent visual style

  • Professional audio

  • Smooth scene transitions

  • Cinematic quality

Same as the preview video at the top!


Try These Next

Mix it up:

  • Day vs night versions

  • Different weather (snow, fog)

  • New camera angles

Go deeper:

  • Keep the same soldier throughout

  • Add story elements

  • Layer multiple audio tracks

Share it:

  • Optimize for social media

  • Use in your game

  • Create marketing versions


Quick Tips

  1. Save your working prompts

  2. Generate multiple versions at once

  3. Always check quality before approving

  4. Think about audio when planning scenes

  5. Keep everything consistent

That's it! You've got everything you need to make awesome game trailers. 🎬

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